// Three.js r32 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1};
THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,g=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(h,o){return h.distance-o.distance});return g},intersectObject:function(a){function c(K,p,U,F){F=F.clone().subSelf(p);U=U.clone().subSelf(p);var f=K.clone().subSelf(p);K=F.dot(F);p=F.dot(U);F=F.dot(f);var j=U.dot(U);U=U.dot(f);f=1/(K*j-p*p);j=(j*F-p*U)*f;K=(K*U-p*F)*f;return j>0&&K>0&&j+K<1}var d,e,g,h,o,b,i,k,y,z,
u,x=a.geometry,H=x.vertices,J=[];d=0;for(e=x.faces.length;d<e;d++){g=x.faces[d];z=this.origin.clone();u=this.direction.clone();h=a.matrix.multiplyVector3(H[g.a].position.clone());o=a.matrix.multiplyVector3(H[g.b].position.clone());b=a.matrix.multiplyVector3(H[g.c].position.clone());i=g instanceof THREE.Face4?a.matrix.multiplyVector3(H[g.d].position.clone()):null;k=a.rotationMatrix.multiplyVector3(g.normal.clone());y=u.dot(k);if(y<0){k=k.dot((new THREE.Vector3).sub(h,z))/y;z=z.addSelf(u.multiplyScalar(k));
if(g instanceof THREE.Face3){if(c(z,h,o,b)){g={distance:this.origin.distanceTo(z),point:z,face:g,object:a};J.push(g)}}else if(g instanceof THREE.Face4)if(c(z,h,o,i)||c(z,o,b,i)){g={distance:this.origin.distanceTo(z),point:z,face:g,object:a};J.push(g)}}}return J}};
THREE.Rectangle=function(){function a(){h=e-c;o=g-d}var c,d,e,g,h,o,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(i,k,y,z){b=false;c=i;d=k;e=y;g=z;a()};this.addPoint=function(i,k){if(b){b=false;c=i;d=k;e=i;g=k}else{c=c<i?c:i;d=d<k?d:k;e=e>i?e:i;g=g>k?
g:k}a()};this.add3Points=function(i,k,y,z,u,x){if(b){b=false;c=i<y?i<u?i:u:y<u?y:u;d=k<z?k<x?k:x:z<x?z:x;e=i>y?i>u?i:u:y>u?y:u;g=k>z?k>x?k:x:z>x?z:x}else{c=i<y?i<u?i<c?i:c:u<c?u:c:y<u?y<c?y:c:u<c?u:c;d=k<z?k<x?k<d?k:d:x<d?x:d:z<x?z<d?z:d:x<d?x:d;e=i>y?i>u?i>e?i:e:u>e?u:e:y>u?y>e?y:e:u>e?u:e;g=k>z?k>x?k>g?k:g:x>g?x:g:z>x?z>g?z:g:x>g?x:g}a()};this.addRectangle=function(i){if(b){b=false;c=i.getLeft();d=i.getTop();e=i.getRight();g=i.getBottom()}else{c=c<i.getLeft()?c:i.getLeft();d=d<i.getTop()?d:i.getTop();
e=e>i.getRight()?e:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){c-=i;d-=i;e+=i;g+=i;a()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();e=e<i.getRight()?e:i.getRight();g=g<i.getBottom()?g:i.getBottom();a()};this.instersects=function(i){return Math.min(e,i.getRight())-Math.max(c,i.getLeft())>=0&&Math.min(g,i.getBottom())-Math.max(d,i.getTop())>=0};this.empty=function(){b=true;g=e=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+g+", width: "+h+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
THREE.Matrix4=function(a,c,d,e,g,h,o,b,i,k,y,z,u,x,H,J){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=o||0;this.n24=b||0;this.n31=i||0;this.n32=k||0;this.n33=y||1;this.n34=z||0;this.n41=u||0;this.n42=x||0;this.n43=H||0;this.n44=J||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,g,h,o,b,i,k,y,z,u,x,H,J){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=h;this.n23=o;this.n24=b;this.n31=i;this.n32=k;this.n33=y;this.n34=z;this.n41=u;this.n42=x;this.n43=H;this.n44=J;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,c).normalize();e.cross(d,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
e+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,g=a.n13,h=a.n14,o=a.n21,b=a.n22,i=a.n23,k=a.n24,y=a.n31,
z=a.n32,u=a.n33,x=a.n34,H=a.n41,J=a.n42,K=a.n43,p=a.n44,U=c.n11,F=c.n12,f=c.n13,j=c.n14,q=c.n21,l=c.n22,r=c.n23,C=c.n24,m=c.n31,t=c.n32,v=c.n33,s=c.n34,n=c.n41,E=c.n42,A=c.n43,O=c.n44;this.n11=d*U+e*q+g*m+h*n;this.n12=d*F+e*l+g*t+h*E;this.n13=d*f+e*r+g*v+h*A;this.n14=d*j+e*C+g*s+h*O;this.n21=o*U+b*q+i*m+k*n;this.n22=o*F+b*l+i*t+k*E;this.n23=o*f+b*r+i*v+k*A;this.n24=o*j+b*C+i*s+k*O;this.n31=y*U+z*q+u*m+x*n;this.n32=y*F+z*l+u*t+x*E;this.n33=y*f+z*r+u*v+x*A;this.n34=y*j+z*C+u*s+x*O;this.n41=H*U+J*q+
K*m+p*n;this.n42=H*F+J*l+K*t+p*E;this.n43=H*f+J*r+K*v+p*A;this.n44=H*j+J*C+K*s+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,b=this.n23,i=this.n24,k=this.n31,y=this.n32,z=this.n33,u=this.n34,x=this.n41,H=this.n42,J=this.n43,K=this.n44,p=a.n11,U=a.n21,F=a.n31,f=a.n41,j=a.n12,q=a.n22,l=a.n32,r=a.n42,C=a.n13,m=a.n23,t=a.n33,v=a.n43,s=a.n14,n=a.n24,E=a.n34;a=a.n44;this.n11=c*p+d*U+e*F+g*f;this.n12=c*j+d*q+e*l+g*r;this.n13=c*C+d*m+e*t+g*
v;this.n14=c*s+d*n+e*E+g*a;this.n21=h*p+o*U+b*F+i*f;this.n22=h*j+o*q+b*l+i*r;this.n23=h*C+o*m+b*t+i*v;this.n24=h*s+o*n+b*E+i*a;this.n31=k*p+y*U+z*F+u*f;this.n32=k*j+y*q+z*l+u*r;this.n33=k*C+y*m+z*t+u*v;this.n34=k*s+y*n+z*E+u*a;this.n41=x*p+H*U+J*F+K*f;this.n42=x*j+H*q+J*l+K*r;this.n43=x*C+H*m+J*t+K*v;this.n44=x*s+H*n+J*E+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,h=this.n22,o=this.n23,b=this.n24,i=this.n31,k=this.n32,y=this.n33,z=this.n34,u=this.n41,x=this.n42,H=this.n43,J=this.n44;return e*o*k*u-d*b*k*u-e*h*y*u+c*b*y*u+d*h*z*u-c*o*z*u-e*o*i*x+d*b*i*x+e*g*y*x-a*b*y*x-d*g*z*x+a*o*z*x+e*h*i*H-c*b*i*H-e*g*k*H+a*b*k*H+c*g*z*H-a*h*z*H-d*h*i*J+c*o*i*J+d*g*k*J-a*o*k*J-c*g*y*J+a*h*y*J},transpose:function(){function a(c,d,
e){var g=c[d];c[d]=c[e];c[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,h=a.x,o=a.y,b=a.z,i=g*h,k=g*o;this.set(i*h+d,i*o-e*b,i*b+e*o,0,i*o+e*b,k*o+d,k*b-e*h,0,i*b-e*o,k*b+e*h,g*b*b+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,o=a.n22,b=a.n23,i=a.n24,k=a.n31,y=a.n32,z=a.n33,u=a.n34,x=a.n41,H=a.n42,J=a.n43,K=a.n44,p=new THREE.Matrix4;p.n11=b*u*H-i*z*H+i*y*J-o*u*J-b*y*K+o*z*K;p.n12=g*z*H-e*u*H-g*y*J+d*u*J+e*y*K-d*z*K;p.n13=e*i*H-g*b*H+g*o*J-d*i*J-e*o*K+d*b*K;p.n14=g*b*y-e*i*y-g*o*z+d*i*z+e*o*u-d*b*u;p.n21=i*z*x-b*u*x-i*k*J+h*u*J+b*k*K-h*z*K;p.n22=e*u*x-g*z*x+g*k*J-c*u*J-e*k*K+c*z*K;p.n23=g*b*x-e*i*x-g*h*J+c*i*J+e*h*K-c*b*K;p.n24=e*i*k-g*b*k+
g*h*z-c*i*z-e*h*u+c*b*u;p.n31=o*u*x-i*y*x+i*k*H-h*u*H-o*k*K+h*y*K;p.n32=g*y*x-d*u*x-g*k*H+c*u*H+d*k*K-c*y*K;p.n33=e*i*x-g*o*x+g*h*H-c*i*H-d*h*K+c*o*K;p.n34=g*o*k-d*i*k-g*h*y+c*i*y+d*h*u-c*o*u;p.n41=b*y*x-o*z*x-b*k*H+h*z*H+o*k*J-h*y*J;p.n42=d*z*x-e*y*x+e*k*H-c*z*H-d*k*J+c*y*J;p.n43=e*o*x-d*b*x-e*h*H+c*b*H+d*h*J-c*o*J;p.n44=d*b*k-e*o*k+e*h*y-c*b*y-d*h*z+c*o*z;p.multiplyScalar(1/a.determinant());return p};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],o=-c[10]*c[4]+c[6]*c[8],b=c[10]*c[0]-c[2]*c[8],i=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*o+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*g;d[2]=c*h;d[3]=c*o;d[4]=c*b;d[5]=c*i;d[6]=c*k;d[7]=c*y;d[8]=c*z;return a};
THREE.Matrix4.makeFrustum=function(a,c,d,e,g,h){var o,b,i;o=new THREE.Matrix4;b=2*g/(c-a);i=2*g/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(h+g)/(h-g);g=-2*h*g/(h-g);o.n11=b;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=i;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=g;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,c,d,e,g,h){var o,b,i,k;o=new THREE.Matrix4;b=c-a;i=d-e;k=h-g;a=(c+a)/b;d=(d+e)/i;g=(h+g)/k;o.n11=2/b;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/i;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/k;o.n34=-g;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,c,d,e,g){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,c,d,e,g,h){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,g,h,o,b=new THREE.Vector3,i=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];if(a&&h.vertexNormals.length){b.set(0,0,0);c=0;for(d=h.normal.length;c<d;c++)b.addSelf(h.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];o=this.vertices[h.c];b.sub(o.position,
d.position);i.sub(c.position,d.position);b.crossSelf(i)}b.isZero()||b.normalize();h.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(s,n,E,A,O,N,G){h=s.vertices[n].position;o=s.vertices[E].position;b=s.vertices[A].position;i=g[O];k=g[N];y=g[G];z=o.x-h.x;u=b.x-h.x;x=o.y-h.y;H=b.y-h.y;
J=o.z-h.z;K=b.z-h.z;p=k.u-i.u;U=y.u-i.u;F=k.v-i.v;f=y.v-i.v;j=1/(p*f-U*F);r.set((f*z-F*u)*j,(f*x-F*H)*j,(f*J-F*K)*j);C.set((p*u-U*z)*j,(p*H-U*x)*j,(p*K-U*J)*j);q[n].addSelf(r);q[E].addSelf(r);q[A].addSelf(r);l[n].addSelf(C);l[E].addSelf(C);l[A].addSelf(C)}var c,d,e,g,h,o,b,i,k,y,z,u,x,H,J,K,p,U,F,f,j,q=[],l=[],r=new THREE.Vector3,C=new THREE.Vector3,m=new THREE.Vector3,t=new THREE.Vector3,v=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){q[c]=new THREE.Vector3;l[c]=new THREE.Vector3}c=0;
for(d=this.faces.length;c<d;c++){e=this.faces[c];g=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){v.copy(this.vertices[c].normal);e=q[c];m.copy(e);m.subSelf(v.multiplyScalar(v.dot(e))).normalize();t.cross(this.vertices[c].normal,e);e=t.dot(l[c]);e=e<0?-1:1;this.vertices[c].tangent.set(m.x,m.y,m.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var z=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?z.push("undefined"):z.push(y[c].toString());return z.join("_")}var c,d,e,g,h,o,b,i,k={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
o=h.materials;b=a(o);if(k[b]==undefined)k[b]={hash:b,counter:0};i=k[b].hash+"_"+k[b].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:o,vertices:0};h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+h>65535){k[b].counter+=1;i=k[b].hash+"_"+k[b].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:o,vertices:0}}this.geometryChunks[i].faces.push(e);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
THREE.Texture=function(a,c,d,e,g,h){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
var Uniforms={clone:function(a){var c,d,e,g={};for(c in a){g[c]={};for(d in a[c]){e=a[c][d];g[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var c,d,e,g={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)g[d]=e[d]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
THREE.Projector=function(){function a(l,r){return r.z-l.z}function c(l,r){var C=0,m=1,t=l.z+l.w,v=r.z+r.w,s=-l.z+l.w,n=-r.z+r.w;if(t>=0&&v>=0&&s>=0&&n>=0)return true;else if(t<0&&v<0||s<0&&n<0)return false;else{if(t<0)C=Math.max(C,t/(t-v));else if(v<0)m=Math.min(m,t/(t-v));if(s<0)C=Math.max(C,s/(s-n));else if(n<0)m=Math.min(m,s/(s-n));if(m<C)return false;else{l.lerpSelf(r,C);r.lerpSelf(l,1-m);return true}}}var d,e,g=[],h,o,b,i=[],k,y,z=[],u,x,H=[],J=new THREE.Vector4,K=new THREE.Vector4,p=new THREE.Matrix4,
U=new THREE.Matrix4,F=[],f=new THREE.Vector4,j=new THREE.Vector4,q;this.projectObjects=function(l,r,C){var m=[],t,v;e=0;p.multiply(r.projectionMatrix,r.matrix);F[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);F[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);F[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);F[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);F[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
p.n33,p.n44-p.n34);F[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);r=0;for(t=F.length;r<t;r++){v=F[r];v.divideScalar(Math.sqrt(v.x*v.x+v.y*v.y+v.z*v.z))}t=l.objects;l=0;for(r=t.length;l<r;l++){v=t[l];var s;if(!(s=!v.visible)){if(s=v instanceof THREE.Mesh){a:{s=void 0;for(var n=v.position,E=-v.geometry.boundingSphere.radius*Math.max(v.scale.x,Math.max(v.scale.y,v.scale.z)),A=0;A<6;A++){s=F[A].x*n.x+F[A].y*n.y+F[A].z*n.z+F[A].w;if(s<=E){s=false;break a}}s=true}s=!s}s=s}if(!s){d=
g[e]=g[e]||new THREE.RenderableObject;J.copy(v.position);p.multiplyVector3(J);d.object=v;d.z=J.z;m.push(d);e++}}C&&m.sort(a);return m};this.projectScene=function(l,r,C){var m=[],t=r.near,v=r.far,s,n,E,A,O,N,G,W,P,I,L,V,S,w,M,Q;b=y=x=0;r.autoUpdateMatrix&&r.updateMatrix();p.multiply(r.projectionMatrix,r.matrix);N=this.projectObjects(l,r,true);l=0;for(s=N.length;l<s;l++){G=N[l].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();W=G.matrix;P=G.rotationMatrix;I=G.materials;L=G.overdraw;if(G instanceof
THREE.Mesh){V=G.geometry;S=V.vertices;n=0;for(E=S.length;n<E;n++){w=S[n];w.positionWorld.copy(w.position);W.multiplyVector3(w.positionWorld);A=w.positionScreen;A.copy(w.positionWorld);p.multiplyVector4(A);A.x/=A.w;A.y/=A.w;w.__visible=A.z>t&&A.z<v}V=V.faces;n=0;for(E=V.length;n<E;n++){w=V[n];if(w instanceof THREE.Face3){A=S[w.a];O=S[w.b];M=S[w.c];if(A.__visible&&O.__visible&&M.__visible)if(G.doubleSided||G.flipSided!=(M.positionScreen.x-A.positionScreen.x)*(O.positionScreen.y-A.positionScreen.y)-
(M.positionScreen.y-A.positionScreen.y)*(O.positionScreen.x-A.positionScreen.x)<0){h=i[b]=i[b]||new THREE.RenderableFace3;h.v1.positionWorld.copy(A.positionWorld);h.v2.positionWorld.copy(O.positionWorld);h.v3.positionWorld.copy(M.positionWorld);h.v1.positionScreen.copy(A.positionScreen);h.v2.positionScreen.copy(O.positionScreen);h.v3.positionScreen.copy(M.positionScreen);h.normalWorld.copy(w.normal);P.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);W.multiplyVector3(h.centroidWorld);
h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);M=w.vertexNormals;q=h.vertexNormalsWorld;A=0;for(O=M.length;A<O;A++){Q=q[A]=q[A]||new THREE.Vector3;Q.copy(M[A]);P.multiplyVector3(Q)}h.z=h.centroidScreen.z;h.meshMaterials=I;h.faceMaterials=w.materials;h.overdraw=L;if(G.geometry.uvs[n]){h.uvs[0]=G.geometry.uvs[n][0];h.uvs[1]=G.geometry.uvs[n][1];h.uvs[2]=G.geometry.uvs[n][2]}m.push(h);b++}}else if(w instanceof THREE.Face4){A=S[w.a];O=S[w.b];M=S[w.c];Q=S[w.d];if(A.__visible&&
O.__visible&&M.__visible&&Q.__visible)if(G.doubleSided||G.flipSided!=((Q.positionScreen.x-A.positionScreen.x)*(O.positionScreen.y-A.positionScreen.y)-(Q.positionScreen.y-A.positionScreen.y)*(O.positionScreen.x-A.positionScreen.x)<0||(O.positionScreen.x-M.positionScreen.x)*(Q.positionScreen.y-M.positionScreen.y)-(O.positionScreen.y-M.positionScreen.y)*(Q.positionScreen.x-M.positionScreen.x)<0)){h=i[b]=i[b]||new THREE.RenderableFace3;h.v1.positionWorld.copy(A.positionWorld);h.v2.positionWorld.copy(O.positionWorld);
h.v3.positionWorld.copy(Q.positionWorld);h.v1.positionScreen.copy(A.positionScreen);h.v2.positionScreen.copy(O.positionScreen);h.v3.positionScreen.copy(Q.positionScreen);h.normalWorld.copy(w.normal);P.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);W.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=I;h.faceMaterials=w.materials;h.overdraw=L;if(G.geometry.uvs[n]){h.uvs[0]=G.geometry.uvs[n][0];
h.uvs[1]=G.geometry.uvs[n][1];h.uvs[2]=G.geometry.uvs[n][3]}m.push(h);b++;o=i[b]=i[b]||new THREE.RenderableFace3;o.v1.positionWorld.copy(O.positionWorld);o.v2.positionWorld.copy(M.positionWorld);o.v3.positionWorld.copy(Q.positionWorld);o.v1.positionScreen.copy(O.positionScreen);o.v2.positionScreen.copy(M.positionScreen);o.v3.positionScreen.copy(Q.positionScreen);o.normalWorld.copy(h.normalWorld);o.centroidWorld.copy(h.centroidWorld);o.centroidScreen.copy(h.centroidScreen);o.z=o.centroidScreen.z;o.meshMaterials=
I;o.faceMaterials=w.materials;o.overdraw=L;if(G.geometry.uvs[n]){o.uvs[0]=G.geometry.uvs[n][1];o.uvs[1]=G.geometry.uvs[n][2];o.uvs[2]=G.geometry.uvs[n][3]}m.push(o);b++}}}}else if(G instanceof THREE.Line){U.multiply(p,W);S=G.geometry.vertices;w=S[0];w.positionScreen.copy(w.position);U.multiplyVector4(w.positionScreen);n=1;for(E=S.length;n<E;n++){A=S[n];A.positionScreen.copy(A.position);U.multiplyVector4(A.positionScreen);O=S[n-1];f.copy(A.positionScreen);j.copy(O.positionScreen);if(c(f,j)){f.multiplyScalar(1/
f.w);j.multiplyScalar(1/j.w);k=z[y]=z[y]||new THREE.RenderableLine;k.v1.positionScreen.copy(f);k.v2.positionScreen.copy(j);k.z=Math.max(f.z,j.z);k.materials=G.materials;m.push(k);y++}}}else if(G instanceof THREE.Particle){K.set(G.position.x,G.position.y,G.position.z,1);p.multiplyVector4(K);K.z/=K.w;if(K.z>0&&K.z<1){u=H[x]=H[x]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=G.rotation.z;u.scale.x=G.scale.x*Math.abs(u.x-(K.x+r.projectionMatrix.n11)/(K.w+r.projectionMatrix.n14));
u.scale.y=G.scale.y*Math.abs(u.y-(K.y+r.projectionMatrix.n22)/(K.w+r.projectionMatrix.n24));u.materials=G.materials;m.push(u);x++}}}}C&&m.sort(a);return m};this.unprojectVector=function(l,r){var C=THREE.Matrix4.makeInvert(r.matrix);C.multiplySelf(THREE.Matrix4.makeInvert(r.projectionMatrix));C.multiplyVector3(l);return l}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,g,h;this.domElement=document.createElement("div");this.setSize=function(o,b){d=o;e=b;g=d/2;h=e/2};this.render=function(o,b){var i,k,y,z,u,x,H,J;a=c.projectScene(o,b);i=0;for(k=a.length;i<k;i++){u=a[i];if(u instanceof THREE.RenderableParticle){H=u.x*g+g;J=u.y*h+h;y=0;for(z=u.material.length;y<z;y++){x=u.material[y];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(ea){if(u!=ea)k.globalAlpha=u=ea}function c(ea){if(x!=ea){switch(ea){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}x=ea}}var d=null,e=new THREE.Projector,g=document.createElement("canvas"),h,o,b,i,k=g.getContext("2d"),y=new THREE.Color(0),z=0,u=1,x=0,H=null,J=null,K=1,p,U,F,f,j,q,l,r,C,m=new THREE.Color,
t=new THREE.Color,v=new THREE.Color,s=new THREE.Color,n=new THREE.Color,E,A,O,N,G,W,P,I,L,V=new THREE.Rectangle,S=new THREE.Rectangle,w=new THREE.Rectangle,M=false,Q=new THREE.Color,da=new THREE.Color,ba=new THREE.Color,Z=new THREE.Color,ja=Math.PI*2,Y=new THREE.Vector3,qa,ka,fa,ha,sa,ua,va=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);fa=ka.getImageData(0,0,2,2);ha=fa.data;sa=document.createElement("canvas");sa.width=
sa.height=va;ua=sa.getContext("2d");ua.translate(-va/2,-va/2);ua.scale(va,va);va--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,ra){h=ea;o=ra;b=h/2;i=o/2;g.width=h;g.height=o;V.set(-b,-i,b,i);u=1;x=0;J=H=null;K=1};this.setClearColor=function(ea,ra){y.setHex(ea);z=ra;S.set(-b,-i,b,i);k.setTransform(1,0,0,-1,b,i);this.clear()};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(V);if(y.hex==0&&z==0)k.clearRect(S.getX(),S.getY(),S.getWidth(),
S.getHeight());else{c(THREE.NormalBlending);a(1);k.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+z+")";k.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight())}S.empty()}};this.render=function(ea,ra){function Ma(B){var X,T,D,R=B.lights;da.setRGB(0,0,0);ba.setRGB(0,0,0);Z.setRGB(0,0,0);B=0;for(X=R.length;B<X;B++){T=R[B];D=T.color;if(T instanceof THREE.AmbientLight){da.r+=D.r;da.g+=D.g;da.b+=D.b}else if(T instanceof THREE.DirectionalLight){ba.r+=D.r;ba.g+=
D.g;ba.b+=D.b}else if(T instanceof THREE.PointLight){Z.r+=D.r;Z.g+=D.g;Z.b+=D.b}}}function Aa(B,X,T,D){var R,$,ca,ga,ia=B.lights;B=0;for(R=ia.length;B<R;B++){$=ia[B];ca=$.color;ga=$.intensity;if($ instanceof THREE.DirectionalLight){$=T.dot($.position)*ga;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){Y.sub($.position,X);Y.normalize();$=T.dot(Y)*ga;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Na(B,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);var D,
R,$,ca,ga,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ca=T.map;ga=ca.width>>1;ia=ca.height>>1;R=X.scale.x*b;$=X.scale.y*i;T=R*ga;D=$*ia;w.set(B.x-T,B.y-D,B.x+T,B.y+D);if(V.instersects(w)){k.save();k.translate(B.x,B.y);k.rotate(-X.rotation);k.scale(R,-$);k.translate(-ga,-ia);k.drawImage(ca,0,0);k.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(M){Q.r=da.r+ba.r+Z.r;Q.g=da.g+ba.g+Z.g;Q.b=da.b+ba.b+Z.b;m.r=T.color.r*Q.r;m.g=T.color.g*Q.g;m.b=T.color.b*Q.b;m.updateStyleString()}else m.__styleString=
T.color.__styleString;T=X.scale.x*b;D=X.scale.y*i;w.set(B.x-T,B.y-D,B.x+T,B.y+D);if(V.instersects(w)){R=m.__styleString;if(J!=R)k.fillStyle=J=R;k.save();k.translate(B.x,B.y);k.rotate(-X.rotation);k.scale(T,D);k.beginPath();k.arc(0,0,1,0,ja,true);k.closePath();k.fill();k.restore()}}}}function Oa(B,X,T,D){if(D.opacity!=0){a(D.opacity);c(D.blending);k.beginPath();k.moveTo(B.positionScreen.x,B.positionScreen.y);k.lineTo(X.positionScreen.x,X.positionScreen.y);k.closePath();if(D instanceof THREE.LineBasicMaterial){m.__styleString=
D.color.__styleString;B=D.linewidth;if(K!=B)k.lineWidth=K=B;B=m.__styleString;if(H!=B)k.strokeStyle=H=B;k.stroke();w.inflate(D.linewidth*2)}}}function Ia(B,X,T,D,R,$){if(R.opacity!=0){a(R.opacity);c(R.blending);f=B.positionScreen.x;j=B.positionScreen.y;q=X.positionScreen.x;l=X.positionScreen.y;r=T.positionScreen.x;C=T.positionScreen.y;k.beginPath();k.moveTo(f,j);k.lineTo(q,l);k.lineTo(r,C);k.lineTo(f,j);k.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof
THREE.UVMapping&&xa(f,j,q,l,r,C,R.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){B=ra.matrix;Y.copy(D.vertexNormalsWorld[0]);N=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;G=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(D.vertexNormalsWorld[1]);W=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;P=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(D.vertexNormalsWorld[2]);I=
(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;L=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;xa(f,j,q,l,r,C,R.env_map.image,N,G,W,P,I,L)}}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&xa(f,j,q,l,r,C,R.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(M)if(!R.wireframe&&R.shading==THREE.SmoothShading&&
D.vertexNormalsWorld.length==3){t.r=v.r=s.r=da.r;t.g=v.g=s.g=da.g;t.b=v.b=s.b=da.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],t);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],v);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],s);n.r=(v.r+s.r)*0.5;n.g=(v.g+s.g)*0.5;n.b=(v.b+s.b)*0.5;O=Ja(t,v,s,n);xa(f,j,q,l,r,C,O,0,0,1,0,0,1)}else{Q.r=da.r;Q.g=da.g;Q.b=da.b;Aa($,D.centroidWorld,D.normalWorld,Q);m.r=R.color.r*Q.r;m.g=R.color.g*Q.g;m.b=R.color.b*Q.b;m.updateStyleString();R.wireframe?Ba(m.__styleString,
R.wireframe_linewidth):Ca(m.__styleString)}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){E=ra.near;A=ra.far;t.r=t.g=t.b=1-Ea(B.positionScreen.z,E,A);v.r=v.g=v.b=1-Ea(X.positionScreen.z,E,A);s.r=s.g=s.b=1-Ea(T.positionScreen.z,E,A);n.r=(v.r+s.r)*0.5;n.g=(v.g+s.g)*0.5;n.b=(v.b+s.b)*0.5;O=Ja(t,v,s,n);xa(f,j,q,l,r,C,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){m.r=Fa(D.normalWorld.x);m.g=Fa(D.normalWorld.y);
m.b=Fa(D.normalWorld.z);m.updateStyleString();R.wireframe?Ba(m.__styleString,R.wireframe_linewidth):Ca(m.__styleString)}}}function Ba(B,X){if(H!=B)k.strokeStyle=H=B;if(K!=X)k.lineWidth=K=X;k.stroke();w.inflate(X*2)}function Ca(B){if(J!=B)k.fillStyle=J=B;k.fill()}function xa(B,X,T,D,R,$,ca,ga,ia,na,la,oa,ya){var ta,pa;ta=ca.width-1;pa=ca.height-1;ga*=ta;ia*=pa;na*=ta;la*=pa;oa*=ta;ya*=pa;T-=B;D-=X;R-=B;$-=X;na-=ga;la-=ia;oa-=ga;ya-=ia;pa=1/(na*ya-oa*la);ta=(ya*T-la*R)*pa;la=(ya*D-la*$)*pa;T=(na*R-
oa*T)*pa;D=(na*$-oa*D)*pa;B=B-ta*ga-T*ia;X=X-la*ga-D*ia;k.save();k.transform(ta,la,T,D,B,X);k.clip();k.drawImage(ca,0,0);k.restore()}function Ja(B,X,T,D){var R=~~(B.r*255),$=~~(B.g*255);B=~~(B.b*255);var ca=~~(X.r*255),ga=~~(X.g*255);X=~~(X.b*255);var ia=~~(T.r*255),na=~~(T.g*255);T=~~(T.b*255);var la=~~(D.r*255),oa=~~(D.g*255);D=~~(D.b*255);ha[0]=R<0?0:R>255?255:R;ha[1]=$<0?0:$>255?255:$;ha[2]=B<0?0:B>255?255:B;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ga<0?0:ga>255?255:ga;ha[6]=X<0?0:X>255?255:X;ha[8]=ia<
0?0:ia>255?255:ia;ha[9]=na<0?0:na>255?255:na;ha[10]=T<0?0:T>255?255:T;ha[12]=la<0?0:la>255?255:la;ha[13]=oa<0?0:oa>255?255:oa;ha[14]=D<0?0:D>255?255:D;ka.putImageData(fa,0,0);ua.drawImage(qa,0,0);return sa}function Ea(B,X,T){B=(B-X)/(T-X);return B*B*(3-2*B)}function Fa(B){B=(B+1)*0.5;return B<0?0:B>1?1:B}function Ga(B,X){var T=X.x-B.x,D=X.y-B.y,R=1/Math.sqrt(T*T+D*D);T*=R;D*=R;X.x+=T;X.y+=D;B.x-=T;B.y-=D}var Da,Ka,aa,ma,wa,Ha,La,za;k.setTransform(1,0,0,-1,b,i);this.autoClear&&this.clear();d=e.projectScene(ea,
ra,this.sortElements);(M=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da<Ka;Da++){aa=d[Da];w.empty();if(aa instanceof THREE.RenderableParticle){p=aa;p.x*=b;p.y*=i;ma=0;for(wa=aa.materials.length;ma<wa;ma++)Na(p,aa,aa.materials[ma],ea)}else if(aa instanceof THREE.RenderableLine){p=aa.v1;U=aa.v2;p.positionScreen.x*=b;p.positionScreen.y*=i;U.positionScreen.x*=b;U.positionScreen.y*=i;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(U.positionScreen.x,U.positionScreen.y);if(V.instersects(w)){ma=
0;for(wa=aa.materials.length;ma<wa;)Oa(p,U,aa,aa.materials[ma++],ea)}}else if(aa instanceof THREE.RenderableFace3){p=aa.v1;U=aa.v2;F=aa.v3;p.positionScreen.x*=b;p.positionScreen.y*=i;U.positionScreen.x*=b;U.positionScreen.y*=i;F.positionScreen.x*=b;F.positionScreen.y*=i;if(aa.overdraw){Ga(p.positionScreen,U.positionScreen);Ga(U.positionScreen,F.positionScreen);Ga(F.positionScreen,p.positionScreen)}w.add3Points(p.positionScreen.x,p.positionScreen.y,U.positionScreen.x,U.positionScreen.y,F.positionScreen.x,
F.positionScreen.y);if(V.instersects(w)){ma=0;for(wa=aa.meshMaterials.length;ma<wa;){za=aa.meshMaterials[ma++];if(za instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterials.length;Ha<La;)(za=aa.faceMaterials[Ha++])&&Ia(p,U,F,aa,za,ea)}else Ia(p,U,F,aa,za,ea)}}}S.addRectangle(w)}k.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(N,G,W){var P,I,L,V;P=0;for(I=N.lights.length;P<I;P++){L=N.lights[P];if(L instanceof THREE.DirectionalLight){V=G.normalWorld.dot(L.position)*L.intensity;if(V>0){W.r+=L.color.r*V;W.g+=L.color.g*V;W.b+=L.color.b*V}}else if(L instanceof THREE.PointLight){C.sub(L.position,G.centroidWorld);C.normalize();V=G.normalWorld.dot(C)*L.intensity;if(V>0){W.r+=L.color.r*V;W.g+=L.color.g*V;W.b+=L.color.b*V}}}}function c(N,G,W,P,I,L){s=e(n++);s.setAttribute("d","M "+N.positionScreen.x+
" "+N.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)F.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(U){f.r=j.r;f.g=j.g;f.b=j.b;a(L,P,f);F.r=I.color.r*f.r;F.g=I.color.g*f.g;F.b=I.color.b*f.b;F.updateStyleString()}else F.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){r=1-I.__2near/(I.__farPlusNear-P.z*I.__farMinusNear);
F.setRGB(r,r,r)}else I instanceof THREE.MeshNormalMaterial&&F.setRGB(g(P.normalWorld.x),g(P.normalWorld.y),g(P.normalWorld.z));I.wireframe?s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):s.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+I.opacity);b.appendChild(s)}function d(N,G,W,P,I,L,V){s=e(n++);s.setAttribute("d",
"M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(U){f.r=j.r;f.g=j.g;f.b=j.b;a(V,I,f);F.r=L.color.r*f.r;F.g=L.color.g*f.g;F.b=L.color.b*f.b;F.updateStyleString()}else F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){r=
1-L.__2near/(L.__farPlusNear-I.z*L.__farMinusNear);F.setRGB(r,r,r)}else L instanceof THREE.MeshNormalMaterial&&F.setRGB(g(I.normalWorld.x),g(I.normalWorld.y),g(I.normalWorld.z));L.wireframe?s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):s.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+L.opacity);b.appendChild(s)}
function e(N){if(m[N]==null){m[N]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&m[N].setAttribute("shape-rendering","crispEdges");return m[N]}return m[N]}function g(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var h=null,o=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,k,y,z,u,x,H,J,K=new THREE.Rectangle,p=new THREE.Rectangle,U=false,F=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),q=new THREE.Color(0),
l=new THREE.Color(0),r,C=new THREE.Vector3,m=[],t=[],v=[],s,n,E,A,O=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(N){switch(N){case "high":O=1;break;case "low":O=0}};this.setSize=function(N,G){i=N;k=G;y=i/2;z=k/2;b.setAttribute("viewBox",-y+" "+-z+" "+i+" "+k);b.setAttribute("width",i);b.setAttribute("height",k);K.set(-y,-z,y,z)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(N,G){var W,P,
I,L,V,S,w,M;this.autoClear&&this.clear();h=o.projectScene(N,G,this.sortElements);A=E=n=0;if(U=N.lights.length>0){w=N.lights;j.setRGB(0,0,0);q.setRGB(0,0,0);l.setRGB(0,0,0);W=0;for(P=w.length;W<P;W++){I=w[W];L=I.color;if(I instanceof THREE.AmbientLight){j.r+=L.r;j.g+=L.g;j.b+=L.b}else if(I instanceof THREE.DirectionalLight){q.r+=L.r;q.g+=L.g;q.b+=L.b}else if(I instanceof THREE.PointLight){l.r+=L.r;l.g+=L.g;l.b+=L.b}}}W=0;for(P=h.length;W<P;W++){w=h[W];p.empty();if(w instanceof THREE.RenderableParticle){u=
w;u.x*=y;u.y*=-z;I=0;for(L=w.materials.length;I<L;I++)if(M=w.materials[I]){V=u;S=w;M=M;var Q=E++;if(t[Q]==null){t[Q]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[Q].setAttribute("shape-rendering","crispEdges")}s=t[Q];s.setAttribute("cx",V.x);s.setAttribute("cy",V.y);s.setAttribute("r",S.scale.x*y);if(M instanceof THREE.ParticleCircleMaterial){if(U){f.r=j.r+q.r+l.r;f.g=j.g+q.g+l.g;f.b=j.b+q.b+l.b;F.r=M.color.r*f.r;F.g=M.color.g*f.g;F.b=M.color.b*f.b;F.updateStyleString()}else F=
M.color;s.setAttribute("style","fill: "+F.__styleString)}b.appendChild(s)}}else if(w instanceof THREE.RenderableLine){u=w.v1;x=w.v2;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);if(K.instersects(p)){I=0;for(L=w.materials.length;I<L;)if(M=w.materials[I++]){V=u;S=x;M=M;Q=A++;if(v[Q]==null){v[Q]=document.createElementNS("http://www.w3.org/2000/svg","line");O==
0&&v[Q].setAttribute("shape-rendering","crispEdges")}s=v[Q];s.setAttribute("x1",V.positionScreen.x);s.setAttribute("y1",V.positionScreen.y);s.setAttribute("x2",S.positionScreen.x);s.setAttribute("y2",S.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){F.__styleString=M.color.__styleString;s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);b.appendChild(s)}}}}else if(w instanceof
THREE.RenderableFace3){u=w.v1;x=w.v2;H=w.v3;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;H.positionScreen.x*=y;H.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);if(K.instersects(p)){I=0;for(L=w.meshMaterials.length;I<L;){M=w.meshMaterials[I++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(S=w.faceMaterials.length;V<S;)(M=w.faceMaterials[V++])&&
c(u,x,H,w,M,N)}else M&&c(u,x,H,w,M,N)}}}else if(w instanceof THREE.RenderableFace4){u=w.v1;x=w.v2;H=w.v3;J=w.v4;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;H.positionScreen.x*=y;H.positionScreen.y*=-z;J.positionScreen.x*=y;J.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);p.addPoint(J.positionScreen.x,J.positionScreen.y);if(K.instersects(p)){I=
0;for(L=w.meshMaterials.length;I<L;){M=w.meshMaterials[I++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(S=w.faceMaterials.length;V<S;)(M=w.faceMaterials[V++])&&d(u,x,H,J,w,M,N)}else M&&d(u,x,H,J,w,M,N)}}}}}};
THREE.WebGLRenderer=function(a){function c(f,j){f.fragment_shader=j.fragment_shader;f.vertex_shader=j.vertex_shader;f.uniforms=Uniforms.clone(j.uniforms)}function d(f,j){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=
f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(j){f.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){f.uniforms.fogNear.value=j.near;f.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)f.uniforms.fogDensity.value=j.density}}function e(f,j){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(j){f.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){f.uniforms.fogNear.value=
j.near;f.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)f.uniforms.fogDensity.value=j.density}}function g(f,j){var q;if(f=="fragment")q=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")q=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,j);b.compileShader(q);if(!b.getShaderParameter(q,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(q));return null}return q}function h(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var o=document.createElement("canvas"),b,i=null,k=null,y=new THREE.Matrix4,z,u=new Float32Array(16),x=new Float32Array(16),H=new Float32Array(16),J=new Float32Array(9),
K=new Float32Array(16),p=true,U=new THREE.Color(0),F=0;if(a){if(a.antialias!==undefined)p=a.antialias;a.clearColor!==undefined&&U.setHex(a.clearColor);if(a.clearAlpha!==undefined)F=a.clearAlpha}this.domElement=o;this.autoClear=true;(function(f,j,q){try{b=o.getContext("experimental-webgl",{antialias:f})}catch(l){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,q)})(p,U,F);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){o.width=f;o.height=j;b.viewport(0,0,o.width,o.height)};this.setClearColor=function(f,j){var q=new THREE.Color(f);b.clearColor(q.r,q.g,q.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=
function(f,j){var q,l,r,C=0,m=0,t=0,v,s,n,E=this.lights,A=E.directional.colors,O=E.directional.positions,N=E.point.colors,G=E.point.positions,W=0,P=0;q=0;for(l=j.length;q<l;q++){r=j[q];v=r.color;s=r.position;n=r.intensity;if(r instanceof THREE.AmbientLight){C+=v.r;m+=v.g;t+=v.b}else if(r instanceof THREE.DirectionalLight){A[W*3]=v.r*n;A[W*3+1]=v.g*n;A[W*3+2]=v.b*n;O[W*3]=s.x;O[W*3+1]=s.y;O[W*3+2]=s.z;W+=1}else if(r instanceof THREE.PointLight){N[P*3]=v.r*n;N[P*3+1]=v.g*n;N[P*3+2]=v.b*n;G[P*3]=s.x;
G[P*3+1]=s.y;G[P*3+2]=s.z;P+=1}}E.point.length=P;E.directional.length=W;E.ambient[0]=C;E.ambient[1]=m;E.ambient[2]=t};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=
b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__lineArray=new Uint16Array(j);f.__webGLLineCount=j};this.initMeshBuffers=function(f,j){var q,l,r=0,C=0,m=0,t=j.geometry.faces,v=f.faces;q=0;for(l=v.length;q<l;q++){fi=v[q];face=t[fi];if(face instanceof THREE.Face3){r+=3;C+=1;m+=3}else if(face instanceof THREE.Face4){r+=4;C+=2;m+=4}}f.__vertexArray=new Float32Array(r*
3);f.__normalArray=new Float32Array(r*3);f.__tangentArray=new Float32Array(r*4);f.__uvArray=new Float32Array(r*2);f.__faceArray=new Uint16Array(C*3);f.__lineArray=new Uint16Array(m*2);r=false;q=0;for(l=j.materials.length;q<l;q++){t=j.materials[q];if(t instanceof THREE.MeshFaceMaterial){t=0;for(v=f.materials.length;t<v;t++)if(f.materials[t]&&f.materials[t].shading!=undefined&&f.materials[t].shading==THREE.SmoothShading){r=true;break}}else if(t&&t.shading!=undefined&&t.shading==THREE.SmoothShading){r=
true;break}if(r)break}f.__needsSmoothNormals=r;f.__webGLFaceCount=C*3;f.__webGLLineCount=m*2};this.setMeshBuffers=function(f,j,q,l,r,C,m,t){var v,s,n,E,A,O,N,G,W,P=0,I=0,L=0,V=0,S=0,w=0,M=0,Q=f.__vertexArray,da=f.__uvArray,ba=f.__normalArray,Z=f.__tangentArray,ja=f.__faceArray,Y=f.__lineArray,qa=f.__needsSmoothNormals,ka=j.geometry,fa=ka.vertices,ha=f.faces,sa=ka.faces,ua=ka.uvs;j=0;for(v=ha.length;j<v;j++){s=ha[j];n=sa[s];s=ua[s];E=n.vertexNormals;A=n.normal;if(n instanceof THREE.Face3){if(l){O=
fa[n.a].position;N=fa[n.b].position;G=fa[n.c].position;Q[I]=O.x;Q[I+1]=O.y;Q[I+2]=O.z;Q[I+3]=N.x;Q[I+4]=N.y;Q[I+5]=N.z;Q[I+6]=G.x;Q[I+7]=G.y;Q[I+8]=G.z;I+=9}if(t&&ka.hasTangents){O=fa[n.a].tangent;N=fa[n.b].tangent;G=fa[n.c].tangent;Z[w]=O.x;Z[w+1]=O.y;Z[w+2]=O.z;Z[w+3]=O.w;Z[w+4]=N.x;Z[w+5]=N.y;Z[w+6]=N.z;Z[w+7]=N.w;Z[w+8]=G.x;Z[w+9]=G.y;Z[w+10]=G.z;Z[w+11]=G.w;w+=12}if(m)if(E.length==3&&qa)for(n=0;n<3;n++){A=E[n];ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}else for(n=0;n<3;n++){ba[S]=A.x;ba[S+1]=A.y;
ba[S+2]=A.z;S+=3}if(C&&s)for(n=0;n<3;n++){E=s[n];da[L]=E.u;da[L+1]=E.v;L+=2}if(r){ja[V]=P;ja[V+1]=P+1;ja[V+2]=P+2;V+=3;Y[M]=P;Y[M+1]=P+1;Y[M+2]=P;Y[M+3]=P+2;Y[M+4]=P+1;Y[M+5]=P+2;M+=6;P+=3}}else if(n instanceof THREE.Face4){if(l){O=fa[n.a].position;N=fa[n.b].position;G=fa[n.c].position;W=fa[n.d].position;Q[I]=O.x;Q[I+1]=O.y;Q[I+2]=O.z;Q[I+3]=N.x;Q[I+4]=N.y;Q[I+5]=N.z;Q[I+6]=G.x;Q[I+7]=G.y;Q[I+8]=G.z;Q[I+9]=W.x;Q[I+10]=W.y;Q[I+11]=W.z;I+=12}if(t&&ka.hasTangents){O=fa[n.a].tangent;N=fa[n.b].tangent;
G=fa[n.c].tangent;n=fa[n.d].tangent;Z[w]=O.x;Z[w+1]=O.y;Z[w+2]=O.z;Z[w+3]=O.w;Z[w+4]=N.x;Z[w+5]=N.y;Z[w+6]=N.z;Z[w+7]=N.w;Z[w+8]=G.x;Z[w+9]=G.y;Z[w+10]=G.z;Z[w+11]=G.w;Z[w+12]=n.x;Z[w+13]=n.y;Z[w+14]=n.z;Z[w+15]=n.w;w+=16}if(m)if(E.length==4&&qa)for(n=0;n<4;n++){A=E[n];ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}else for(n=0;n<4;n++){ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}if(C&&s)for(n=0;n<4;n++){E=s[n];da[L]=E.u;da[L+1]=E.v;L+=2}if(r){ja[V]=P;ja[V+1]=P+1;ja[V+2]=P+2;ja[V+3]=P;ja[V+4]=P+2;ja[V+5]=P+3;
V+=6;Y[M]=P;Y[M+1]=P+1;Y[M+2]=P;Y[M+3]=P+3;Y[M+4]=P+1;Y[M+5]=P+2;Y[M+6]=P+2;Y[M+7]=P+3;M+=8;P+=4}}}if(l){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,Q,q)}if(m){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,q)}if(t&&ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Z,q)}if(C&&L>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,da,q)}if(r){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,q);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,q)}};this.setLineBuffers=function(f,j,q,l){var r,C,m=f.vertices,t=m.length,v=f.__vertexArray,s=f.__lineArray;if(q)for(q=0;q<t;q++){r=m[q].position;C=q*3;v[C]=r.x;v[C+1]=r.y;v[C+2]=r.z}if(l)for(q=0;q<t;q++)s[q]=q;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);
b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.setParticleBuffers=function(){};this.renderBuffer=function(f,j,q,l,r,C){var m,t,v,s;if(!l.program){if(l instanceof THREE.MeshDepthMaterial){c(l,THREE.ShaderLib.depth);l.uniforms.mNear.value=f.near;l.uniforms.mFar.value=f.far}else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial){c(l,THREE.ShaderLib.basic);d(l,q)}else if(l instanceof THREE.MeshLambertMaterial){c(l,THREE.ShaderLib.lambert);
d(l,q)}else if(l instanceof THREE.MeshPhongMaterial){c(l,THREE.ShaderLib.phong);d(l,q)}else if(l instanceof THREE.LineBasicMaterial){c(l,THREE.ShaderLib.basic);e(l,q)}var n,E,A;n=s=t=0;for(E=j.length;n<E;n++){A=j[n];A instanceof THREE.DirectionalLight&&s++;A instanceof THREE.PointLight&&t++}if(t+s<=4){n=s;t=t}else{n=Math.ceil(4*s/(t+s));t=4-n}t={directional:n,point:t};s={fog:q,map:l.map,env_map:l.env_map,maxDirLights:t.directional,maxPointLights:t.point};t=l.fragment_shader;n=l.vertex_shader;E=b.createProgram();
A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,
s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(E,g("fragment",A+t));b.attachShader(E,g("vertex",s+n));b.linkProgram(E);b.getProgramParameter(E,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
b.getProgramParameter(E,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");E.uniforms={};E.attributes={};l.program=E;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(m in l.uniforms)t.push(m);m=l.program;n=0;for(E=t.length;n<E;n++){A=t[n];m.uniforms[A]=b.getUniformLocation(m,A)}m=l.program;t=["position","normal","uv","tangent"];n=0;for(E=t.length;n<E;n++){A=t[n];m.attributes[A]=b.getAttribLocation(m,A)}}m=l.program;if(m!=i){b.useProgram(m);
i=m}this.loadCamera(m,f);this.loadMatrices(m);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){this.setupLights(m,j);f=this.lights;l.uniforms.enableLighting.value=f.directional.length+f.point.length;l.uniforms.ambientLightColor.value=f.ambient;l.uniforms.directionalLightColor.value=f.directional.colors;l.uniforms.directionalLightDirection.value=f.directional.positions;l.uniforms.pointLightColor.value=f.point.colors;l.uniforms.pointLightPosition.value=f.point.positions}if(l instanceof
THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial)d(l,q);l instanceof THREE.LineBasicMaterial&&e(l,q);if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,l.specular.g,l.specular.b);l.uniforms.shininess.value=l.shininess}q=l.uniforms;for(v in q)if(n=m.uniforms[v]){j=q[v];t=j.type;f=j.value;if(t=="i")b.uniform1i(n,f);else if(t=="f")b.uniform1f(n,
f);else if(t=="fv1")b.uniform1fv(n,f);else if(t=="fv")b.uniform3fv(n,f);else if(t=="v2")b.uniform2f(n,f.x,f.y);else if(t=="v3")b.uniform3f(n,f.x,f.y,f.z);else if(t=="c")b.uniform3f(n,f.r,f.g,f.b);else if(t=="t"){b.uniform1i(n,f);if(j=j.texture)if(j.image instanceof Array&&j.image.length==6){j=j;f=f;if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&j.image.loadCount==6){j.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube);
b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(t=0;t<6;++t)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image[t]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+
f);b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}else{j=j;f=f;if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,j.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(j.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(j.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(j.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(j.min_filter));
b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_2D,j.__webGLTexture)}}}v=m.attributes;b.bindBuffer(b.ARRAY_BUFFER,r.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.position);if(v.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.normal)}if(v.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLTangentBuffer);
b.vertexAttribPointer(v.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(r.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLUVBuffer);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.uv)}else b.disableVertexAttribArray(v.uv);if(l.wireframe||l instanceof THREE.LineBasicMaterial){v=l.wireframe_linewidth!==undefined?l.wireframe_linewidth:l.linewidth!==undefined?l.linewidth:1;l=l instanceof THREE.LineBasicMaterial&&C.type==THREE.LineStrip?
b.LINE_STRIP:b.LINES;b.lineWidth(v);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);b.drawElements(l,r.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,r.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,j,q,l,r,C,m){var t,v,s,n,E;s=0;for(n=l.materials.length;s<n;s++){t=l.materials[s];if(t instanceof THREE.MeshFaceMaterial){t=0;for(v=r.materials.length;t<v;t++)if((E=r.materials[t])&&E.blending==C&&
E.opacity<1==m){this.setBlending(E.blending);this.renderBuffer(f,j,q,E,r,l)}}else if((E=t)&&E.blending==C&&E.opacity<1==m){this.setBlending(E.blending);this.renderBuffer(f,j,q,E,r,l)}}};this.render=function(f,j,q,l){var r,C,m,t=f.lights,v=f.fog;this.initWebGLObjects(f);l=l!==undefined?l:true;if(q&&!q.__webGLFramebuffer){q.__webGLFramebuffer=b.createFramebuffer();q.__webGLRenderbuffer=b.createRenderbuffer();q.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,q.__webGLRenderbuffer);
b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,q.width,q.height);b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(q.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(q.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(q.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(q.min_filter));b.texImage2D(b.TEXTURE_2D,0,h(q.format),q.width,q.height,0,h(q.format),h(q.type),null);b.bindFramebuffer(b.FRAMEBUFFER,q.__webGLFramebuffer);
b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,q.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,q.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(q){r=q.__webGLFramebuffer;m=q.width;C=q.height}else{r=null;m=o.width;C=o.height}if(r!=k){b.bindFramebuffer(b.FRAMEBUFFER,r);b.viewport(0,0,m,C);l&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);k=r}this.autoClear&&
this.clear();j.autoUpdateMatrix&&j.updateMatrix();u.set(j.matrix.flatten());H.set(j.projectionMatrix.flatten());l=0;for(r=f.__webGLObjects.length;l<r;l++){C=f.__webGLObjects[l];m=C.object;C=C.buffer;if(m.visible){this.setupMatrices(m,j);this.renderPass(j,t,v,m,C,THREE.NormalBlending,false)}}l=0;for(r=f.__webGLObjects.length;l<r;l++){C=f.__webGLObjects[l];m=C.object;C=C.buffer;if(m.visible){this.setupMatrices(m,j);if(m.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);m.flipSided?b.frontFace(b.CW):
b.frontFace(b.CCW)}this.renderPass(j,t,v,m,C,THREE.AdditiveBlending,false);this.renderPass(j,t,v,m,C,THREE.SubtractiveBlending,false);this.renderPass(j,t,v,m,C,THREE.AdditiveBlending,true);this.renderPass(j,t,v,m,C,THREE.SubtractiveBlending,true);this.renderPass(j,t,v,m,C,THREE.NormalBlending,true)}}if(q&&q.min_filter!==THREE.NearestFilter&&q.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
function(f){function j(s,n,E,A){if(s[n]==undefined){f.__webGLObjects.push({buffer:E,object:A});s[n]=1}}var q,l,r,C,m,t,v;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}q=0;for(l=f.objects.length;q<l;q++){r=f.objects[q];m=r.geometry;if(f.__webGLObjectsMap[r.id]==undefined)f.__webGLObjectsMap[r.id]={};v=f.__webGLObjectsMap[r.id];if(r instanceof THREE.Mesh){for(C in m.geometryChunks){t=m.geometryChunks[C];if(!t.__webGLVertexBuffer){this.createMeshBuffers(t);this.initMeshBuffers(t,r);
m.__dirtyVertices=true;m.__dirtyElements=true;m.__dirtyUvs=true;m.__dirtyNormals=true;m.__dirtyTangents=true}if(m.__dirtyVertices||m.__dirtyElements||m.__dirtyUvs)this.setMeshBuffers(t,r,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements,m.__dirtyUvs,m.__dirtyNormals,m.__dirtyTangents);j(v,C,t,r)}m.__dirtyVertices=false;m.__dirtyElements=false;m.__dirtyUvs=false;m.__dirtyNormals=false;m.__dirtyTangents=false}else if(r instanceof THREE.Line){if(!m.__webGLVertexBuffer){this.createLineBuffers(m);this.initLineBuffers(m);
m.__dirtyVertices=true;m.__dirtyElements=true}m.__dirtyVertices&&this.setLineBuffers(m,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements);j(v,0,m,r);m.__dirtyVertices=false;m.__dirtyElements=false}else if(r instanceof THREE.ParticleSystem){m.__webGLVertexBuffer||this.createParticleBuffers(m);j(v,0,m,r)}}};this.removeObject=function(f,j){var q,l;for(q=f.__webGLObjects.length-1;q>=0;q--){l=f.__webGLObjects[q].object;j==l&&f.__webGLObjects.splice(q,1)}};this.setupMatrices=function(f,j){f.autoUpdateMatrix&&
f.updateMatrix();y.multiply(j.matrix,f.matrix);x.set(y.flatten());z=THREE.Matrix4.makeInvert3x3(y).transpose();J.set(z.m);K.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,u);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,H);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,j){b.uniform3f(f.uniforms.cameraPosition,
j.position.x,j.position.y,j.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);
b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor =  mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
"gl_FragColor =  mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
